Pokemon Battlegrounds
Silverwood Meadow
Pokémon
Game rules & help
Start: Choose a starter, build your team and collect Pokémon across three generations.
Explore: Reach each stage’s level and defeat requirements to advance. Boss arenas need one victory; catching the boss is optional. Earlier stages stay available.
Battle: Up to six teammates fight automatically. Pokémon choose ready, useful moves; equipped order breaks ties. Moves use cooldowns instead of PP. Team and move changes apply next encounter.
Progress: Keep teammates close in level for better XP. Fainted teammates earn none; large level gaps can stop gains. Win the whole fight for coins and stage progress. Retreating or losing keeps earned XP and catch chances, but awards no victory coins. Max level: 100.
Recover: Camp restores 10% HP every 10 real seconds, including offline time saved there. There are no offline battles or rewards. Potions heal living Pokémon; Revive restores a fainted teammate to 50% HP with a shared 10-second cooldown.
Catch: Defeated wild Pokémon join the Catch list at 1 HP. Ordinary targets expire after 60 seconds and allow ten balls. Shinies expire after five minutes and have unlimited balls, with 30% lower per-ball odds. Pause and inspection freeze expiry. The list holds 24 targets; new targets replace the oldest when full.
Balls: Opening Catch spends nothing. The full chosen batch is spent even on an early catch. Quick Ball is first-throw only; Repeat Ball helps with previously collected species; Master Ball guarantees capture. Other balls weaken above their listed level range. Catches keep their wild level and moves and join at 1 HP.
Evolve: Evolution is optional and keeps the Pokémon’s identity and legal moves. Check its evolution preview for level, item or other requirements and any Poké Ball cost.
Saves: Export a backup before clearing browser storage. Resetting requires an explicit confirmation.
Sources: PokéAPI data · SpriteCollab art